About
Amethyst FX is the studio practice of Daniel Weaver, a 3D artist and creative technologist based in Seattle.
I make organic and biological imagery for film and commercial work, for live shows and installations.
I sculpt in clay and ZBrush and simulate in Houdini, and build the systems that put that work into a room using TouchDesigner.
I came from software engineering. I'm comfortable treating data as source material, whether that's scans, photogrammetry, microscopy, or scientific datasets, and writing the tooling to get it into a usable pipeline.
Based in Seattle, available for remote production and for on-site work including install and show days.
VFX & CGI
- Concept
- Animation
- Rendering
- Character sculpting
- Lighting, Texturing & lookdev
- Matchmoving
- Modeling
- Character FX
- Compositing
- Rigging
- Pyro, Particle, Fluid Simulations
Systems & Space
- Multi-projector systems
- Projection Mapping
- Photogrammetry
- Gaussian Splats
- Live Event Visuals
- Interactive installations
Pipeline
- Data Ingest and Conversion
- Custom Tooling
- Procedural Asset Development
Physical
- Clay sculpting
- Mold making and casting
- 3D printing
- Model and prop fabrication