About

Amethyst FX is the studio practice of Daniel Weaver, a 3D artist and creative technologist based in Seattle.

I make organic and biological imagery for film and commercial work, for live shows and installations.

I sculpt in clay and ZBrush and simulate in Houdini, and build the systems that put that work into a room using TouchDesigner.

I came from software engineering. I'm comfortable treating data as source material, whether that's scans, photogrammetry, microscopy, or scientific datasets, and writing the tooling to get it into a usable pipeline.

Based in Seattle, available for remote production and for on-site work including install and show days.

VFX & CGI

  • Concept
  • Animation
  • Rendering
  • Character sculpting
  • Lighting, Texturing & lookdev
  • Matchmoving
  • Modeling
  • Character FX
  • Compositing
  • Rigging
  • Pyro, Particle, Fluid Simulations

Systems & Space

  • Multi-projector systems
  • Projection Mapping
  • Photogrammetry
  • Gaussian Splats
  • Live Event Visuals
  • Interactive installations

Pipeline

  • Data Ingest and Conversion
  • Custom Tooling
  • Procedural Asset Development

Physical

  • Clay sculpting
  • Mold making and casting
  • 3D printing
  • Model and prop fabrication